TidusKurai
Knight (lv. 9)
"It consumes us; eats away at us. It taunts and worries us, and yet we all strive for it..."
Posts: 122
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Post by TidusKurai on Mar 11, 2005 15:02:25 GMT
Just post an RPG traditions... they all have things in common, but what are they?
example: there are always random strangers walking around in every town and dungeon who are willing to randomly inform you about the world's current status without ever questionning who you are or why you're speaking to them.
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Post by link on Mar 11, 2005 17:01:25 GMT
you can walk into nearly every house and they dont give a toss even when you rob treasures in there
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Post by Evil mastermind on Mar 11, 2005 17:02:49 GMT
its only ever night if you go to an inn
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Post by link on Mar 11, 2005 17:04:31 GMT
do not realise they are being controled by a gaming master...me! ;D
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Post by Evil mastermind on Mar 11, 2005 17:08:33 GMT
they always involve lots of numbers
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Post by Drowno™ on Mar 11, 2005 17:35:22 GMT
currency has a strange name
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Post by Evil mastermind on Mar 11, 2005 17:40:15 GMT
people have wiered names
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Post by Drowno™ on Mar 11, 2005 17:46:44 GMT
usually the main character weilds a sword
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Post by Evil mastermind on Mar 11, 2005 17:48:40 GMT
there are lots of bosses, wich also have wiered names
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Post by Drowno™ on Mar 11, 2005 17:49:58 GMT
the boss has a big ego
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Post by The Uplift Mofo Party Planner on Mar 11, 2005 18:39:22 GMT
You get inter and outer activities (Mini games for example)
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Post by Lucidus Amo on Mar 11, 2005 19:01:23 GMT
You normally gain Exp (Experience) and your health is referred to as HP (Hit Points)
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Post by link on Mar 11, 2005 20:22:35 GMT
aint no one pointed this one out though but shiva ifrit biggs wedge and cid are mostly in every ff rpg game
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Post by ghost on Mar 11, 2005 20:29:30 GMT
the main character is almost always a guy
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Post by link on Mar 11, 2005 20:32:03 GMT
always has magic involved thunder fire eath ;D and plenty more
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Post by Arctic on Mar 11, 2005 22:12:50 GMT
You always start off weak at the beginning.
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Post by link on Mar 11, 2005 22:20:25 GMT
you always find love mixed into the game
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Post by Lucidus Amo on Mar 11, 2005 22:27:57 GMT
The end always involves killing a large boss with lots of HP
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Post by Arctic on Mar 11, 2005 22:51:49 GMT
You must save the world.
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Post by Drowno™ on Mar 12, 2005 10:15:42 GMT
there is usually a lone warrior in ur party
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Post by link on Mar 12, 2005 14:09:08 GMT
simple has a great story
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Who?
Knight (lv. 9)
Warning: Being Too Important
(Image found at www.dragonrain.com)
Posts: 114
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Post by Who? on Mar 13, 2005 14:03:14 GMT
Blasting monsters and a clear "evil VS good" theme, good almost always wins at the end, though in some its a pyrrhic victory.
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Post by Evil mastermind on Mar 14, 2005 16:23:47 GMT
they are all role playing games
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Post by Drowno™ on Mar 14, 2005 17:07:18 GMT
enemies have to drag on with a long line
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Post by Tslenia on Mar 16, 2005 14:10:20 GMT
There is almost always one non-human member in your party.
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Post by Drowno™ on Mar 16, 2005 18:00:35 GMT
powerful monsters hav to be big and scary, like the dragons
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Post by Arctic on Mar 17, 2005 3:17:59 GMT
Blasting monsters and a clear "evil VS good" theme, good almost always wins at the end, though in some its a pyrrhic victory. You obviously haven't played Tales of Symphonia. *hugs copy* There must be a smart person in your party.
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Post by Tslenia on Mar 18, 2005 12:45:43 GMT
Your main character ((almost)) never dies at the end.
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Post by Arctic on Mar 18, 2005 14:16:48 GMT
Funny how bosses always stay in an area full of their element....
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Post by Tslenia on Mar 19, 2005 3:17:15 GMT
The boss decides your fate, because the storyline will not continue until you beat him/her
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